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dynamitewhale

4 Game Reviews w/ Response

All 11 Reviews

Cool game. It's nice that you focussed on readible enemies and feedback.
I encountered a bug where I cant reach the next level (in the level with the 4 shield guys)
The opening door is not communicated really clear, the small green lights are not really cleary to see. Suggestion; Lock the other ones once the round starts (that will also convey a mmore urgent feeling to the player. And then unlock the next room once its cleared. I miss a rewarding feeling when I clear a stage.

heroyooky responds:

Thank you for the feedback and sorry you ran into a bug on your playthrough. For a future update I'll look into making the stage clear/next room direction more distinct.

Cool game, nice polish.
The art styles is not helping the game, the unimportant elements are much more contrasting and eye catching than the gameplay relevant elements.
I don't like this kind of challenge, it should be in the mechanics not in my capability to tell background and forground apart :)

Dont get me wrong, the art is quite cool, but remember that form has to follow function!

Retro-Gears responds:

we always appreciate Constructive criticism, it help us improve, so thank you!

Pretty good!
Some more rewarding feedback for successful actions would be cool
Eg. VFX / sound when I bounce
Some visual reward for gaining momentum e.g. wind, sparkles, whatever in the background or being emitted from the player. Getting a lot of forward speed is the most rewarding thing in the game, so it would be good if the game could emphasize that feeling of accomplishment.
Just think about what actions you want to reward in the game, and then make that feel rewarding!

Good game.

Simple mechanic but with an interesting skill ceiling.

evgenyo responds:

Thanks for the advices. I also wanted to add some VFX in future.

How can I mine, left click doesnt do anything? would like to play & rate if I can get it to work..

Blumi responds:

Sorry, but we don't know what are you talking about casue you can mine with left click, but maybe you should hold this button over blocks and wait until they break.

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